![]() ![]() Also for the Notation window, I’d like to see all articulations, etcetera, playback-able and programmable. I would love to have all the same editing options in the Notation editor as I have in the Arrange window or the Audio Editor or MIDI editor (in fact, were it me, I would just duplicate most of the MIDI editors functions, and a few new ones into Notation view. But, does that not consequently mean that we are blurring the line between form and function, and therefore, musician and DAW. So are we bending the rules of reality a little in favor of aesthetics? Sure we are. Because really, what Amplifier lets you select its case color and then actually takes on that color and texture while you’re working with it. but ah you see, here, the metaphor would have to take a break. Making things look like their real-world counterparts implies that they function like those things. one that practically invites a grin to your face, and, due to its “mechanical, photoreal” look to its “parts” (and don’t leave out the glowing vacuum tubes or bouncing needle gauges, please), compels the user to just dive in head first, and start working in an environment that is not only playful, but where the playfulness serves a purpose. So what you have in the end is a DAW that is not only superior in function to other DAWS, but. ![]() Let us have typewritten-and-stickered-on labels for things, and even the tiniest, most obscure control gets the “total skeuomorphic” overhaul. ![]() Let us drag patch cables between devices in an Audio-MIDI Environment window (similar to Logic Pro’s). Let each lane in the Arrange window be made of photorealistic recording tape a deep, somewhat reflective brown that implies solidity a less ethic feel, and with more thereness to the equally photoreal (but obviously 3D rendered using PBR textures) knobs, sliders, buttons, switches, gauges, meters, speakers, headphones, a metal rack that pops up to hold your current track’s plugin chain, represented by the plugin’s own interface, but augmented with 3-Dimensionality to look like, well, rackmounted equipment. Let the transport window have a living, true-to-life, photorealistic “reel to reel recorder” as part of it – and if you drag on the little playhead, it scrubs back and forth-complete with reversed-LP-record-sounds-over the current cursor position. Make the faders on the Console made of brushed metal, with the knobs made of photorealistic plastic, and the track or instrument name below look like it was stuck there after being written on a piece of tape. I propose that the Interface not be so utilitarian let it be fun. I know that Studio One Pro likes to do its own thing and prefers its own windowing widgets to others (like the hideous ones that Microsoft Windows supplies us with as developers!), and, that being the case, I have a vision of Studio One that is quite different-and extremely skeuomorphic-(which is okay because skeuomorphism is the king of interface paradigms in the audio plug in world). With a long-view perspective.įirst of all, the Interface. Hi there! Here are some ( minor and major, if you’ll forgive the pun!) improvements I would love to see Studio One incorporate in the near or distant future call them “feature requests,” if you will.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |